STRTL — Dev Services

Game development infrastructure

Horde WEB
CI/CD & Build Orchestration
Build dashboard, job history, and agent management. Monitors Perforce changelists and triggers UE builds automatically. Provides build status badges for UnrealGameSync.
URL
https://horde.services.strtl.games
Auth
Google SSO OIDC
Swarm WEB
Code Review
Web-based code review for Perforce changelists. Review shelved files, leave comments, approve or reject changes before they are submitted.
URL
https://swarm.services.strtl.games
Auth
Google SSO via Helix Auth OIDC
Perforce TCP
Version Control — Helix Core
Central version control for code and binary assets. Supports file locking for UE assets (.uasset, .umap). Connect via P4V, UE Editor, or command-line p4 client.
Server address
p4.services.strtl.games:1666
Auth
Google SSO via Helix Auth OIDC
Access
IP whitelist — email devops@strtl.games to add your IP
UnrealGameSync
Team Sync Tool
Desktop app showing changelist timeline with build statuses. Sync to known-good changelists. Requires local build from UE source (Engine/Source/Programs/UnrealGameSync).
Horde server
https://horde.services.strtl.games
P4 server
p4.services.strtl.games:1666
Setup
Build from UE source, configure in UGS settings
Docs
Epic Games — UGS Documentation